This PC, not just one game
Display, power and network settings that hold back everything you run, changed the same way Windows Settings changes them, and undoable.
Free for Windows 10 & 11
Framecalm fixes the display, power and network settings holding your whole PC back, tunes each game's own settings for your hardware, and measures the result. Every change is explained and can be undone.
No account. No ads. No telemetry. Every change can be undone.
Also tunes or guides the games you actually play












What it does
Display, power and network settings that hold back everything you run, changed the same way Windows Settings changes them, and undoable.
Say "match my 144 Hz screen". Framecalm finds whether your CPU or GPU is the limit and lowers what buys the most frames for the least looks.
Target 144 FPS · measured every round
Three runs before, three after. If it's within noise, it says so.
+42 FPS · 1% low 26 → 56
Gaming laptops often start games on the slow built-in graphics. One click pins them to the real one.
Fastest power plan and fewer background apps while you play. All of it goes back when the game closes.
What it is now, what it becomes, why it helps and what you give up. Untick anything you don't want.
Originals are backed up before anything is written and checked after. Undo one change, one game, or everything on the PC. If you changed something yourself since, it asks first.
What it refuses to do
Most "FPS boosters" are a pile of tweaks from 2012 and a fake score. Framecalm leaves all of that out on purpose.
Try it
This runs in your browser on a made-up gaming laptop (RTX 4050 Laptop, Ryzen 5, 144 Hz). The changes are what Framecalm would really propose; the FPS numbers are simulated. Cover art belongs to each game's publisher and is loaded from their store pages.
Average FPS, 3 runs each
How it works
Refresh rate, power plan, Wi-Fi, and your games from Steam, Epic, Riot, Battle.net, the Xbox app, Roblox and the Minecraft Launcher. No disk scans.
Based on your GPU, VRAM, CPU, laptop or desktop and your screen. Shows each change, why it helps and what you give up.
Three runs before, three after, with Intel's PresentMon. Average FPS, 1% lows, frame times. Within noise? It tells you.
Game-specific tuning
On top of the PC-wide fixes, every one of these games gets the wrong-GPU fix, Game Session and benchmarks. Automatic means Framecalm edits the settings file the game itself writes, after checking it's a version it has been tested against. Guided means exact in-game steps.
| Game | Mode | What changes | Anti-cheat |
|---|---|---|---|
| Minecraft: Java Edition | Automatic | options.txt: render and simulation distance, graphics, clouds, particles, frame cap, V-Sync | None |
| Fortnite | Automatic | GameUserSettings.ini: shadows, global illumination, reflections, effects, post processing, frame limit | EAC / BattlEye: untouched |
| Rocket League | Automatic | TASystemSettings.ini: dynamic shadows, light shafts, bloom, ambient occlusion, world detail | EAC: untouched |
| Roblox | Guided | Exact in-game steps, including the official frame rate setting | Hyperion: never touched |
| VALORANT | Guided | Exact in-game steps | Vanguard: never touched |
| League of Legends | Guided | Exact in-game steps | Vanguard: never touched |
| Counter-Strike 2 | Guided | Exact in-game steps (Steam Cloud rewrites its config) | VAC |
| Apex Legends, Overwatch 2, Rainbow Six Siege, PUBG | Guided | Exact in-game steps | EAC / BattlEye / Blizzard |
| Everything else | GPU + Session | Wrong-GPU fix, Game Session, benchmarks | n/a |
Proof
You won't find a big promise on this page, because the honest answer depends on your PC and your game. Framecalm measures your own before and after instead: three matched runs each, average FPS, median and 99th-percentile frame times, and a check of how much your runs varied. If the change is smaller than that, it says "within noise".
Want to measure without Framecalm? Here's how to do it properly.
Safety & undo
The original file is copied and verified before anything is written. Writes are atomic, so a crash leaves the old file or the new one, never half.
Every value is read back. If one doesn't match, everything is rolled back. Unknown game versions are refused, not guessed.
Changed a setting yourself after Framecalm did? Undo asks before overwriting it. Undo one change, a game, or everything.
FAQ
It changes things that really affect frame rate: the game's own graphics settings, frame caps below your screen's refresh rate, the graphics chip a game runs on, and the power plan. Then it measures three runs before and three after on your PC. If the difference is within noise, it says so.
Framecalm never touches game files, memory, launch options or anti-cheat, and never injects into games. For games with kernel anti-cheat like VALORANT it only shows in-game steps. It edits at most the settings file the game itself writes, the same file the in-game menu changes.
Yes. Originals are backed up before anything is written. You can undo one change, a whole game or everything, and Framecalm checks the original values are back. If you changed something yourself since, it asks before overwriting.
Yes. Free, with no ads, no account and no telemetry.
Measuring frame times uses PresentMon, which reads Windows' own presentation events. Windows only allows that with admin rights. A small helper elevates for the capture only; the app itself runs without admin.
Free for Windows 10 and 11. Installs for your user only, no admin needed. Privacy